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  • Sleightly Magical by Dan And Dave

Sleightly Magical by Dan And Dave

  • Product Code: B#278
  • Reward Points: 5
  • Availability: In Stock
  • $4.99
  • $1.99

  • Price in reward points: 199

DAN and DAVE - Sleightly Magical

PDF

Dan and Dave will tell you that their best card Sleight , extreme and highly visual impact of the moment . God -like effect can learn just practice , this textbook to follow the usual practice of Dan and Dave , straightforward, dazzling , flawless ! Read through the content de ions below and just think, the secrets are only a mouse click away! City of Hot !

Sleightly Magicalis Dan and Dave's sixth manual of card magic and they would tell you it's their best yet. The effects are extremely visual and highly effective, the only problem is you'll have to practice, a lot. Dan and Dave are known for their hardcore, flashy style, and this manual represents none the less. You will enjoy six brand new tricks featuring six original sleights that will entertain you with months of practice. And if that's not enough, they continue their ongoing repertoire of flourishes with a new concept that is a must learn for any card manipulator. Although the majority of the material is demanding, there is something for everyone. Read through the content de elow and just think, the secrets are only a mouse click away.

TiVo 2:
The most visual two-card transposition ever published, and we're not the only ones saying that. Imagine openly placing a selected card out-jogged in the center of the deck, turning the top card face up and without ever covering either card, they instantly transpose. In addition, you'll learn an awesome new double lift from the center. This trick rocks on all levels!

Hedbergs Peak:
If you ever need a quick trick to shut that noisy guy up, this is it. It leaves them completely stumped after thinking they had you all along. It's another quick transposition effect (might as well get them out of the way) but is open for tons of possibilities.

Carnahan Fan:
An instant classic and a must learn for all card manipulators. This is a lighting fast, almost instant, production of a huge fan of cards and then as quick as it appeared, it is gone and the deck is ready to do your bidding. Not too difficult either.

Ginastaire Double:
A beautiful flourishy double lift that spins from the top of the deck. Acts as a great opening for an ambitious card routine or just to produce a double from the top. Even a seasoned professional will not believe this could be a double.

D.D.C: (discrepancy dribble control)
Similar to
Lee Asher's Losing Controlbut without having to spread the cards. Very open with practically no movement. Great for both large and small groups alike.

Osh Negash B'Gosh:
Imagine a card selected by being propelled through mid-air and caught between two mates. The card is noted and the packet placed on the table. Another selection is openly made and instantly changes into the first selection. When the sandwiched card is turned over by the spectator, I find it to be the second selection. An extremely strong table-hopping effect!

db Spin Change:
Pretty much the most visual change on the planet. The type of change you only dream about!

Erdnase go Round:
An AWESOME and easy little flourish you'll have tons of fun with. It's essentially a one-hand cut, but involves packets spinning and flipping through the air. Other applications include a wicked single card production that's magic in itself.

The Greek Time Machine:
A Dan and Dave remix of the classicBack in Timeeffect by Steve Freeman. (If you know the Freeman trick, just imagine it with a face up card and you've imagined this trick, seriously)

Game with a Ghost:
Similar to The Greek Time Machine but with an added card to pocket / transposition kicker (and when I say "kicker" I mean it like if you were kicked by The Incredible Hulk, but further!)

Summer of 69:
The coolest packet trick you'll ever per e nerve to per one. The four sixes are shown with the added Buck flair. The per er jokes about how if he turns the six around it changes to a nine (pointing to an upside down six from the spectators POV). The next time the per er turns them around, it really does change to four nines and the cards can be handed out for examination.

Dracula, Count:
Part of the reason you do not see packet tricks anymore is due to the boring counts involved. Well, Dan and Dave have fixed that by creating a beautiful Gemini Count sequence (2-for-4) that will leave your spectators asking you to count the cards again.

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