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  • The Knowledge (1-2) by Dee Christopher

The Knowledge (1-2) by Dee Christopher

  • Product Code: I3263B
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Mentalism teaching Dee Christopher - The Knowledge (1-2)

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"His publications dictate the trend in a field that he has rightly come to dominate, and one can guarantee that any successful artist in his quarter will have found their way
with help from an idea that began in the mind of Dee Christopher. "From the foreword, by Daniel Madison.

"A wealth of knowledge that will have any one believing your a Jedi. This IS a very healthy body of work that you would be mental to pass up on!" Alan Rorrison


The Knowledge 1 & 2 lecture notes reformatted and combined in this beautiful 113 page hardcover edition.

Casebound with foil lettering and a stylish dustjacket will keep this luxury item in perfect condition for years to come. The perfect christmas gift for any magician or mentalist.

Featuring over 20 effects and many new devices and gimmicks, this is a truly comprehensive look into the mind of one of the UK's most prolific underground creators. (Full contents below)

5020
The performer removes two cards from the deck; upon one's face he writes "Truth" and the other "Lie."
These cards are to be used in an experiment of psychological lie detection.
The performer face holds the cards down The spectators are invited to say a statement about themselves;. This can be either truth or a lie.
For example: "I live at house number 42." Or perhaps, "I have a cat."

Once the statement is said, the performer selects one of the two cards and the spectator reveals if it was truth or lie. The performer is correct.
This is a skill that everyone possesses;. It's just a case of tapping in A second spectator is offered the chance to guess if the first spectator is lying or telling the truth.
A statement is said and it is shown that the second spectator too was correct in their thoughts!
Up to now, this has been just a 50/50 chance of success; the performer offers to turn it up a notch.
The rest of the playing cards are taken out and the spectator draws a truly random card from the middle to remember.
Four other random cards are dealt out also and the five are well mixed by the spectator.
. From here the spectator lays out the five cards face up in a row They are asked to touch each card, one by one, saying: "This is my card" in each instance.
It's the performer's job to guess on which occasion is the truth being told.
The performer of course names the correct card, proving his lie detection skills to be second to none!

LOKI
The performer takes out three poker chips of different colours. Out of sight these are mixed and a spectator is asked to place each one in a different pocket while the performer's head is turned, or he is blindfolded.
The performer turns around and reveals where each chip is located through supposedly reading body tells.

TURNOVER 23
An evolution of the Mexican Turnover. A prediction card from a different deck is placed on the table and a card is named by a spectator, an indifferent card is used to flip the prediction at arms length to show it matches perfectly!

SYLLACODE
This is a two person code which transcends languages ??and involves no memory. Once you learn the concept, you can teach it to someone in approximately 3 seconds and it'll be with them forever.

MORSE
A spectator as mind reader effect based on the Syllacode concept.

SYN
Two coins are borrowed, or for ease of presentation, the performer can bring them out from his pocket.
The coins are held fanned at fingertips; everything looks as fair as it possibly could, A coin is selected and is held in the spectators closed fist They hold their arm out holding the fist palm side down..
The other coin is gently waved over their hand and everyone sees it slowly arching and melting upwards. As this happens the spectator admits that they can feel it happening in their hand too!
The coins are bending in synchronicity.
With a final wave of the coin in the performer's fingertips, one side of it violently curls inward and when the spectator's hand is opened their coin has been effected it the very same way.

MIRROR
A boxed deck is placed on the table; the performer explains that this is a prediction Another deck is introduced as our working deck..
To keep the demonstration streamlined, only half the deck will be used. This half is offered to the spectator to shuffle as they wish. As the deck is being shuffled, the performer explains that through noticing what kind of person a participant is, you can predict to a great deal of accuracy how they shuffle a deck of cards.
The prediction deck is there as proof of this.
Once the spectator is done shuffling the cards, they are taken back and the prediction deck taken out of it's box.
One by one the cards are dealt from the top of each deck, matching perfectly every time!

MACHINE
A spectator thinks of a random word, when given a blank card and a pen, a second spectator auto-writes the thought of word without it being spoken aloud behind their back without knowing how!

THE NEW BLACK
An envelope is sat on a pedestal in full view. A spectator is asked to name any ESP symbol, the circle, cross, wavy lines, square, or star. Another spectator is then asked to think of a word from a random page in a book. A spectator opens the envelope and inside is the thought of card with the thought of word written across it!

THE TURNOVER BEND
A spoon is borrowed and held at the magician's fingertips. It is shown from all angles and then effortlessly droops, bending at the neck.

SIX:SIX
The performer deals a few index cards off the top of the stack. Say six of, for congruence. An ESP symbol or word is written on each card. They are all shown to the participant and then turned face down and mixed. A prediction is written on a post-it note and folded up. This can be handed off to a third party or lain on the table.

The Participant is then asked to choose a card without thinking and to lay that face down on the table next to the prediction. The prediction is opened by the participant and read aloud. The card is then turned over and seen to match and everything is left completely examinable.

EX
Ex is a utility gimmick to mark a prediction. The EX gimmick allows you to have an "X" marked in electrical tape on any predicted item.

DICHOTOMY
The performer talks about intuition, chance and that little feeling we get when we know something is right, or wrong. A deck of cards is introduced and legitimately shuffled. Half the deck is put away to streamline the demonstration.

The other half is then handed to the spectator and the performer offers his / her outstretched palms as a surface to deal on to.

The spectator deals the cards into two piles about equal amounts of cards in each, but in no specific order.

Once all the cards are dealt, the performer shows that in one pile all the reds have been dealt, in the other all blacks! The spectator has managed to separate the cards, without knowing how.

BENEFITS:
? Easy to do, perform it the same day it arrives!
? No stacks or pre-determined order of the cards, they can be legitimately shuffled
? Unlike other OOTW effects, this is done in the hands, so is ideal for walk around performers and creates a great visual for those watching.
? You can still perform the rest of your repertoire without having to switch in a gimmicked deck - All you need is the Dichotomy deck!

SEVENS:
The effect is simple. The spectator is handed an envelope with a card inside. They are to push it anywhere inside a shuffled deck, they REALLY can push it anywhere and the deck could even be borrowed. The envelope is very fairly lifted off and the card they pushed it next to is shown. The card is then tipped out of the envelope and shown to be the selection's pair card. (ie the two black queens)

ASHES:
A small envelope is laid on the table. It's said to contain four aces, one of each suit from a standard deck of playing cards.

A lighter is handed to the participant and they are asked to name any of the four suits You mention that using that very lighter;. You burnt across the face of one card previously.

They hold the lighter and name a suit. Hearts, for instance.

The cards are dealt out of the envelope one by one and the envelope tipped to show that it's empty The cards are turned over by the spectator;. The only card with a burnt face is seen to be the ace of hearts.

IMPRINT:
A deck stacking system that allows for an amount of legitimate shuffling and an easy location of a selected card or cards out of sequence.

BROKEN WINGS:

With the Broken Wings device, you can easily:

Predict impossible things
Make writing appear, disappear or transform
Create dual realities
Force cards
Automatic writing without special pens
Peek information
Drawing Duplications
Switch billets or cards

This device is a gimmicked pad. It's simple in it's workings, but since it's conception 2 years ago, I've used it everywhere, from nightclubs to stages with great success.
There are no complex mechanisms to go wrong, no technology to fail, this is a pure, invisible gimmick which allows you to achieve a multitude of impossible effects with ease.

You could set the pad up to satisfy a full act with a variety of routines. A real mind-reader would appear to require no props to read minds. All a real mind reader would need is a pen and paper.

8 full Broken Wings routines are taught showing the ins and outs of just what this amazing device is capable of. There is also a short video included to show the simple 'move' required.

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